A 3D VOLCANO ADVENTURE

ASCEND

Climb. Conquer. Escape.

Your village treasure has been stolen by a dragon at the summit of a dangerous volcano. Climb through hazardous terrain, survive the mountain, reclaim the treasure, and make it back down.

THE JOURNEY

What is ASCEND?

ASCEND is a 3D adventure game built around a simple but high stakes goal: climb a volcano and retrieve the treasure stolen from the village by a dragon.

The volcano is more than a backdrop. Each new area increases the danger through treacherous paths, environmental hazards, obstacles, and route choices. Reaching the summit is only half the challenge because after reclaiming the treasure, you must survive the descent.

Core Fantasy

Progress from a vulnerable traveler at the base of the volcano to a determined hero capable of overcoming the mountain itself.

GAMEPLAY

The mountain fights back.

ASCEND combines exploration, movement, environmental danger, and a two part climb and, descent structure.

ASCEND gameplay

Explore the Volcano

Move around different layers of the mountain and search for the path that will take yoiu closer to the summit.

ASCEND gameplay

Survive Volcanic Hazards

Falling rocks, eruptions, lava, and environmental obstacles create pressure as the climb becomes more dangerous.

ASCEND gameplay

Reach the Dragon

Push through the most dangerous section of the mountain and confront the threat waiting at the summit.

TRAILER

See ASCEND in motion.

PLAY THE PROTOTYPE

Think you can reach the summit?

Experience the current prototype of ASCEND and begin your journey up the volcano.

THE FUTURE OF THE ASCENT?

Future Development

The current prototype is the foundation based on "FPS Microgame" template. The long term vision is a deeper, replayable experience built on perseverance, mastery, and high-stakes decisions.

Expanded Volcano

Add multiple routes around each layer of the volcano, giving players a choice between safer paths, dangerous shortcuts, and areas with better rewards.

Roguelike Elements

Each run reshapes hazards and routes, rewarding and adaptation.

Tools of the Trade

Unlockable gear (grappling hook, heat boots, glider) adds strategy and risk/reward choices.

Dragon Boss Battle

Multiphase dragon boss battle, demand the player use movement skills learned during the climb.

Environmental Storytelling

Ruins, carvings, and relics reveal the dragon's history and past climbers.

The Great Descent (New Game+)

After victory, the volcano collapses into a high speed escape sequence.

TEAM CLIMBSLIDE

Created by

Jun Xiang Zeng

Shuwei Chen

Dmitry Gordeev